![]() ![]() ![]() So here’s the part where the Witch Princess “kya ha ha ha”‘s and claims victory, right? Nope. ![]() Then, in an attempt to reverse the effects of the spell, she accidentally sends the goddess to another world. After the Witch Princess and Harvest Goddess part (since they’re equally matched), the Witch Princess complains about the goddess’s irritating habit of saying “Tadaaaaaa!” Now, I realize that I’m a 26-year-old playing a game that’s most likely intended for a younger audience, but couldn’t the writers try a little harder? At any rate, the goddess shows up, and, sure enough, says “Tadaaaaaa!” What ensues is what those on the Internet would describe as “epic fail” – the Witch Princess turns the Harvest Goddess into stone. The game opens immediately with the Witch Princess and Harvest Goddess fighting to a draw. Huh? Whassat? Sorry, I just came out of the coma that A Wonderful Life induced. But Natsume keeps cranking these suckers out, so here’s to you city-dwelling farming addicts living vicariously through an overall-clad child-suitor. Granted, I’ve only played two previous iterations of the series, but that’s the entire problem: whether I’m playing on a Super Nintendo, GameCube, or DS, I’m essentially playing the same game. ![]() I can knock out SimCity games one after the other, but something about Harvest Moon games has always seemed… unfinished. There comes a time in every reviewer’s life when he has to break down and play a game he knows he won’t like, within a genre he doesn’t particularly care for. ![]()
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